Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Monday, 28 January 2019

The St. Valentine’s World Massacre


Howdy folks - my mate Ben and I are planning a WH40K 2nd Edition narrative style campaign. It's focussed on Imperials vs Eldar in the first instance, although we have built in scope to widen the field of combatants so nothing is out of scope.

The basic plan is to have a few meet ups over the year to get some games in, and hopefully follow up with some decent battle reports, but we are also going to invite other members of the Middlehammer community to join in the fun and fight their own battles as part of the campaign and Ben even has a 'Cunning Plan'™ to calculate results no matter what system people use so the only thing to worry about is getting some minis on the table, rolling some dice, and coming up with a kick ass story to feed into the campaign!


Here's the background from the Imperial point of view to whet your appetite:

The St. Valentine’s World Massacre


St Valentine’s World, an M Class Imperial Shrine world, is home to the reliquary of St. Valentine the Ever Ready, leader of the ecclesiarchal crusade which recaptured the sub sector from the vile xenos greenskins more than a millennia ago. Some 30+ years before the present day the Orks returned, invading in a great Waaarrrggghhhh that almost swallowed the system whole. Various forces across the sub sector were redirected to the relief effort and St Valentine’s world was held against the odds. A crusader force of space marines from a number of chapters now garrisons the shrine world along with a patchwork of PDF and Imperial Auxillia forces, slowly pushing back against the Ork menace, but never quite purging them fully from the planet. The ongoing turmoil has allowed various heretical and xenos cults to flourish, and rebellious factions to foment…

The Inquisition’s eye was beginning to turn towards St. Valentine’s World even before the sign of even greater calamity to come. The entire astropathic choir of St. Valentine’s World simultaneously broadcast at full power, likely burning out and killing every single one of them, a message of impending doom for the planet and indeed the whole system. That it was spoken by human voices but in the ancient and eldritch tongue of the alien Eldar, made the event even more alarming. Ordo Xenos archeolinguistic technicians poured over possible translations for many hours before presenting the following transcription to their Ordo masters:

 

“As the echoes of the scream of it’s birth carry across on the tides of the great sea of souls so the Gate of Krynn shall shake. Where once there were three but now are two, there shall be three again, the keys will align and the Gate of Krynn shall open.” 

The enigmatic meaning of the message, and whether such obvious xenos heresy should just be purged from the record and ignored, was still being debated years later when dawn broke over the primary shrine fortress of St Valentine’s World and the pale red light of the local star illuminated a third moon hanging in the sky when previously there were two, fixed in their orbits so that one was always bathing in the light of the star, the other lying forever in darkness in the planet’s shadow. This new moon, a dusky rose red in the early morning light was immediately seen as a harbinger of doom by the local population. They were not wrong… 


The third, alien moon began to have a catastrophic effect on the other two moons and the planet below. Shifted from the previously stable positions the moons accelerated into increasingly erratic orbits and satellites, defence platforms and docking stations were smashed to pieces or thrown adrift into the void. Worse still was happening on, and to, the planet below. Tides changed, the ground shook and buildings crumbled as tectonic plates shifted apart and crunched together under the unexpected gravitational pressures. St Valentine’s World was tearing itself apart!


The planet in turmoil, the remaining Orks rising up in new offensives, Imperial command falters and fragments. It was almost inevitable that the various sects and cults would choose this moment to rise up and add to the growing chaos. Most mysteriously of all, reports of the Eldar started filtering back from outposts and patrols of sightings of great caravans of Eldar and their strange, too tall walkers and floating vehicles traversing the rad-wastes and passing through destroyed and deserted settlements at what seemed like funerary pace, only pausing in their journey to defend against any human or Ork obstruction. 


Enter the Inquisition then, to this strange theatre of war, bringing with them their agents and allies of choice to deal with such a pronounced moral threat. Their retribution for such a monstrous act by the hated xenos Eldar as the destruction of Imperial shrine world would be terrible to behold. 

The stage was set for the St Valentine's World Massacre!


Friday, 23 November 2018

Rogue Quest Level 6: Human Paladin

Yikes! This post is ridiculously overdue - I've had him painted for 6 months but just haven't found the time or energy to write the post. Maybe it is because I've had so much fun with this project that I just don't want it to end? Even so, bearing in mind the project started for me in March 2016, this is definitely a lot later than I had planned!

Rogue Quest centers around building an adventuring party in the style of D&D or Warhammer Quest, but for the Rogue Trader Universer. It has definitely been one of my favourite projects since getting into the Oldhammer scene, and I highly recommend you check out these fantastic blogs where the idea originated!

LeadPlague 
Magpie and Old Lead
Leadballoony

For Level Six of my Rogue Quest project I had always planned to paint the RT era Inquisitor with Power Weapon model as my leader, and I knew I wanted him to be a Paladin.

Rogue Trader: Forces of the Imperium from WD118 (October 1989) - Credit Stuff of Legends for the pic/info


Not only does this conform to classic D&D tropes around which characters end up 'leading' adventuring groups, but it continues with my policy of having as many of my characters as possible also having some spell casting ability (he will be joining a Squat Bard, a Wyrd Beastmaster Druid, an Eldar Ranger, a Xenos Rogue/Psionic, and a Cybork Barbarian, the only one of the group without some form of casting ability in D&D terms)


The rest of The Unit waits for their boss at the rendezvous point, he's typically late...

However, once I finally got hold of him (and as JB from Leadplague noted, this guy is so Rogue Trader he has it written on his tab!) I was actually a little baffled by how to paint him up to both keep him in sync with the rest of the party, but also give him his own sense of character.

He got a grey base coat for his armour and then very nearly went in the stripper for me to start again. I just couldn't find my mojo to paint him, and the mould line in his head that I had tried and failed to do much about (I was too worried about smushing his already pretty smushed features) was really beginning to bug me.



It was only after I decided to paint the mould line like it was a metal plate in his head (he does after all have a bionic leg, so has obviously been in the wars a few times) and finally got some paint on his face that it clicked for me. He looked a bit like Patrick Stewart! The film and TV references suddenly fired across my neurons and I was painting him with renewed gusto! A character was at last forming in my mind. Bonus nerd points if you get all the quotes/references:




The exact circumstances surrounding the disappearance of Inquisitor Leondegrance Locutus Halleck and his young protege remain a mystery, but the report the data adept had complied included a number of interesting pict captures and audio recordings that had caught the readers attention.

**** COMMENCE FEED ****


****
34.268.M41. Segmentum Obscura. Planetoid Borg2366 ****

The man in dark grey power armour approached the boy in the alley. The youth had fought viciously, and well, but he was done letting him play rough with his agents. This one had been marked for recruitment, and he could certainly see why.

Inquisitor Leondegrance Locutus Halleck extended his mind at the same time as he extended his hand. His quarry resisted the mental pressure, another sure sign of his potential.

Finally the boy slumped down against the wall.


"Resistance is futile." Halleck intoned. "Your life as it has been is over. From this time forward, you will service the Inquisition."



**** 164.272.M41.
Segmentum Obscura. Ordo Xenos training facility, Planet Arrakis ****

Two figures in black body gloves duel with powered blades and blocky, shifting energy fields. The two clash repeatedly before the larger figure seems to lock arms with his smaller, quicker opponent.

As their fields fizz and spark against each other the blade of the larger, older man patiently breaks through the younger man's defences.


Halleck: "The slow blade penetrates the shield."

Aspirant Arturos: "Would you really have drawn my blood?"

Halleck: "If you'd fought one whit below your abilities, I'd have given you a good scar to remind you."

Aspirant Arturos [laughing]: "I don't believe you!"

Halleck [smiling wryly]: "You may test that assumption at your convenience."



**** 201. 272. M41. Ordo Xenos Fortress Monastery 'Excalibur' ****

Leondegrance: "I saw what I saw! The boy drew the sword. If a boy has been chosen, a boy shall be the new Master!"

Inquisitor Uryenes: "NO, I challenge that!"

Sir Ector, Vet. Sgt. Eagle Warriors, on secondment to the Deathwatch: "The sword has been drawn!"

Uryenes: [to Leondegrance] "Are you with us, or against us?"

Leondegrance: "Against you!"


L to R: inquisitor Leondegrance Locutus Halleck, Inquisitor Uryenes, Death Watch Vet Sgt. Sir Ector of the Eagle Warriors. This pict was captured just before the argument turned to what was the best colour to paint your bases, when things really got ugly!



**** 201. 272. M41. Ordo Xenos Stealth Cutter 'Enterprise' ****

The footage shows a handful of frames of grainy internal security footage before the pict cuts out, presumably as the ships stealth field was engaged.

Inquisitor Leondegrance Locutus Halleck [in command of the ship]: "Tea. Earl Grey. Hot. Make it so. Engage!"


**** END FEED ****


"And there have been no confirmed sightings of either ex-Inquisitor Halleck or the ex-Aspirant Arturos Pendragon in the intervening years?" The man in the command throne intoned in a voice much softer than his hulking terminator armoured frame would suggest, but no less menacing.

"No my lord, only rumours of rumours. The most promising seem to indicate that he has gathered a team of operatives and works to his own purposes in the outer rim and beyond. Of the youth there are not even those scant tidings." The Adept bowed so low in apology its cowl brushed the floor.

"No matter. Now that I am Master of the Ordo in this sector we will soon hunt down our renegade brethren. The old Master was mistaken in not pursuing the matter as soon as I brought it to his attention immediately after the incident. I will not make his mistake."

Turning his attention back to the adept in front of him Master Inquisitor Uryenes smiled a smile that did not reach his eyes.

"You have done well adept. You may go back to your duties knowing you have served the Emperor's purpose."

He waited long moments for the adept to bow and retreat across the expanse of polished marble flagstones between the throne and the great arched doors to the audience chamber. As the booming echo of their closure subsided Uryenes activated his comm link.

"Lieutenant. Have your men escort the adept to the Apothecarion for mind wipe, and then send my Interrogator to me. You will be going on a little hunting expedition I think."
 

Rogue Inquisitor Halleck leads his team off on their next adventure across the stars!

So! Now we have a full party, a plot, and an ever expanding list of dramatis personae - some from my existing collection and others still to be cast (i.e. others which present an excuse to buy more minis!), and the Rogue Quest project turns out not to be finished after all! Huzzah!

Plans are afoot for more NPCs and bad guys, and a narrative game of some sort for these epic space faring adventurers is looming large in my mind.

Thanks for reading this far! Stay tuned for Space Skeletons and Zombie-Cyborg Ogryns in the next exciting installment of Rogue Quest! :D

Tuesday, 6 June 2017

Summer of Shadows: Shadow War Hobby Project


So, Shadow War is good isn't it! In many ways it is the game that I've always hankered for. A small skirmish based game with fewer models but still set in the Warhammer 40K universe, and with narrative and progression for your crew as you play through a campaign. What's not to love!?

Nothing so far in my opinion, but then I've only played two games. Enough to convince me it is a winner though, even though I lost both games... and bravo to GW for this move. There have been a number of more positive trends coming out of GW recently, and this is certainly one of them.

I play with a bunch of grognards who have been gaming against each other since school and all pine for 2nd Edition Warhammer 40K believing it to be the pinnacle of the game, so SW with its obvious 2nd Ed/Necromunda vibe was an easy sell to some of our lapsed and reluctant participants and we were able to get five of us together to kick off a campaign at our FLGS Bristol Independent Gaming. Thanks as ever to Jim for being such a welcoming host! 🙂

We lined up as Orks (Snakebites - Me), Space Marine Scouts (Flesh Eaters - Craig the secret nerd), Chaos Space Marines (Nightlords - AVP Shaun), Eldar (Outcasts/Pirates - Dave the Scenery Savant), and more Orks (Bad Moons - Big Russ).

In my first game I played against Dave's Eldar and all I can say is... I hate grav platforms! I totally see the logic of how they work, and actually really like it in terms of how that ties in with the background and the 'science' if you will, but boy are they tough to play against! The Ork advance was steady until an entire flank got mowed down by a platform mounted Shuriken Cannon and I failed my subsequent Bottle Test. One of my Yoofs (Pork Rind) was out of action for the next game as he had a Head Wound (although this meant he would have Frenzy when he came back!), and one of my Boys (Pyfon) got himself captured by the Eldar to boot. As we were playing against rotating partners we agreed that the Rescue Mission could be deferred until we could arrange a follow up.

Da Boys of Kaptin Fang's Mob advance through the centre of the ruined city block
Da sneaky Elf-gitz hide in the rubble like wusses!
We didn't spot the rule about paying a Promethium Cache in ransom until afterwards, but it wouldn't have changed my decision anyway, a Boy armed with a shank and a slugga ain't worth a precious promethium! I stockpiled the one cache I got but spent some credits replacing my captured Boy like for like, and making use of the campaign house rule that you can bank unspent credits.

Two Boys plus Pork-Rind da Yoof advance down the flank trying to out manoeuvre the Eldar Grave platform. Wrong!
Too-inch da Spanner with his Big Shoota covers the advance of Pig-Spit and Swill-Pot da Yoofs
My next game was against the Flesh Eaters who had been victorious in their previous game against the Bad Moon Orks, and had spent a Promethium cache to acquire the services of a Deathwatch Veteran specialist. The mission was an Ambush! with the marines attempting to catch the Orks unawares, however, they obviously underestimated both the cunning of Kaptin Fang and the sheer numbers at his command, as the deployment rules played out allowing my Orks to effectively ambush the ambushers. The first turn would see immediate charges and hand to hand combat, dice rolls falling narrowly in the Scout's favour in one instance, but a scout falling to the double teaming efforts of two burly Yoofs elsewhere.

After splitting my massive mob into 4 groups and rolling two 6s in deployment the ambushed became the ambushers!

After downing a Flesh Eater scout in brutal hand to hand combat Adder-Boy da Yoof follows up into the Deathwatch Veteran. "Can't fault his bravery!" thinks Kaptin Fang briefly as they are both sliced open by the energised blade...

Sadly for the Orks, Kaptin Fang failed to take out the Deathwatch Veteran and the following turn saw the specialist eviscerate everyone within range with his power sword - and that was without us remembering to use the Xenos Hunter special rule which would have made him even more deadly against Orks! Apparently the look on my face was one of the best moments of the day for the Flesh Tearers player. Hmmm....

Elsewhere a Boy was knocked off his perch by a heavy bolter shot and fell off a building knocking himself out. A quick assessment of the situation and it was clear that while the ambush had been foiled, the Orks' only sensible option was to Bottle It! and live to fight another day, as the risk of incurring further heavy losses was all too real.

This hand to hand was close, but sadly went to the scout, and the Slugga shot of the Boy bringing up the rear failed to pin the Gunner, who then blasted him in the chest with a heavy bolter. Ouch!
Luck was finally on my side and my crew all made good recoveries, even Pig-Spit the Yoof who might of died, but now has a dead 'ard looking scar across his throat, and as he rolled 'What Doesn't Kill You Makes You Stronger' so was promoted up to full Boy status. I banked the promethium cache again, but used some of the credits to recruit a new Spanner (Rattla') armed with a Shoota (until we can get him a Rokkit Launcher that is!), and banked the rest. I'm painting up some Grots and a Runtherd, and already have suitable models for a Mek Boy or Pain Boy, so may indulge in hiring a Specialist for my next game, which will hopefully be the mission to rescue Pyfon. Strangely, in the Eldar's next game against the Bad Moons, they captured another Ork Boy (with the same arrangement to defer the rescue mission). Clearly the Eldar are seeking to gather information on the Orks for some reason! Or maybe they are just making them touch each others butts?

Meanwhile in other parts of the ruined city...

Bad Moons vs Flesh Eater Scouts face off in the Industrial Old Town

Bad Moons - yes, I know they look like Goffs, but they are Bad Moons in fancy dress, OK?! - make an ill fated dash across the Flesh Tearers' kill box
It was not a good day for either of the Ork mobs and the two Nobs got their heads together afterwards and agreed that you can't just 'do a second edition' and charge them hoping enough of you survive to dismember them in hand to hand. Very un Orky. This was noted by oponents of the Bad Moon Nob who remarked that while his blind faith in charging staionary Space Marine Scouts showed commitment, it was like watching the French Cavalry in WWI.

The Bad Moons continued to have bad luck facing the Nightlords in a Raid, with the highlight being the Nighlords' Aspiring Champion punching the bunker door into pieces in the second turn with his Power Fist, ending the game. The same Aspiring Champion later punched a Flesh Tearers Terminator to death! The spirit of Konrad Kurze would be pleased! If it gave a shit that is.

So here are the results of the first round of games:

Flesh Eaters vs Bad Moons - Scouts Win
Eldar Pirates vs Snake Bites - Eldar Win
Snake Bites vs Flesh Eaters - Scouts Win
Eldar Pirates vs Bad Moons - Eldar Win
Nightlords vs Bad Moons - Nightlords win.

Nightlords vs Flesh Tearers - Nightlords win


I had to head off early but the chaps carried on playing and had a 'Fatal Four Way' of Flesh Tearers vs Bad Moons vs Nightlords vs Eldar, just for shits and giggles.

Thats a lot of pinning!
The highlight of the game was the Orks getting pinned so badly in the cross fire from the Scouts and the Eldar that the Nightlords felt compelled to help them. Such a severe break with the background caused a tear in the fabric of the universe and the entire of the space-time continuum was swallowed up in a second. Sadly that meant gaming had to stop.

Everyone had good fun and agreed Shadow War is a great rule set and we are already planning the next round of games, which will involve successive rescue missions on those sneaky Eldar for Kaptin Fang and his Bad Moon counterpart to get our Boyz back!

Thanks for reading - don't forget to share your own Shadow War exploits on the Middlehammer face book page for the 'Summer of Shadows' theme!

Saturday, 16 April 2016

Beakie! Beakie! Beakie!


Yes, I know the Robot's name was actually Twiki, but allow me some poetic licence
No this is not a mispronounced exclamation of support for the Robot from Buck Rogers in the 25th Century, although if you want I could totally do a blog post on that!? No, oh OK... I'll carry on with this post about the Oldhammer Community's Beakie Week then.

For those who didn't know this last week saw the 30th Anniversary of the launch of the iconic Space Marines from GW. Now, love them or loathe them for what they came to represent in terms of the Grimdark takeover and the narrowing of the range of GW games and models, their success and appeal is undeniable, and for me, like many, the Mark VI or 'Beakie' Power Armoured marines of the original releases are the still the best. 'Beakie Week' is a celebration of their 30th Anniversary and all things Beakie!


This is my contribution. The painting is strictly table top standard only, but here are some of my MkVI Fire Angels (veterans of the Badab War, first seen in Rt Compendium).


Glowing LED fire/smoke thing by AVP Shaun
Ruins by my mate Big Dave, the Scenery Savant.
Their 'Manta' class Speeder Gunship has been shot down by enemy fire! Techmarines are trying to affect repairs, while Apothecaries from the 1st and 10th companies scan the surrounding area using auspex and photon search light. With typical discipline and tactical acumen a combat squad of veterans prepares to defend the crash site - but what brought them down?

The pilots are from the Fire Angels 8th company Test Pilot corps. The models are the crew from the RT Land Speeder. Let's not talk about what happened to their legs to fit them into that cockpit, but please don't ask them to stand up.
The Apothecaries are from the 1st Company (on the right, converted with a simple backpack swap with the later Mk VII Apothecary, which I think works really well with the pose of the older sculpt)
The techmarine in this pic is a conversion from RTB01 legs and the body of the techmarine jet bike rider. The Giant drill is from the Orc Battle Wagon set I think?
Veteran marines adopt defensive positions, covering the specialists at work.
Turns out it was some Traitor scum! Squads of Black Legion and Alpha Legion advance, while a seditious Word Bearer lurks in the cover of the nearby ruins...


Traitor Marines spring their ambush, luckily the heavy weapons that downed the Manta are nowhere to be seen (because they are carried by Mk VII marines, who are keeping respectfully out of sight).
Alpha Legion marines move out from behind cover to engage the Fire Angels. The Word Bearer seems less keen, but shouts encouragement from the ruins.
Black Legion/occassional Traitor Flesh Tearers eagerly charge into combat with the hated loyalists
I painted up a number of small squads of traitor marines for use both as part of a larger Chaos Marine Army, and for GMs use as enemy 'crews' in our currently lapsed multi level 40K/Epic/Inquisimunda campaign 'Vortigan V'- many of which are rescue and repair jobs from other half finsihed and terrible paintjobs and conversions either from e-bay job lots, donations from friends over the years, or my own bits box. I've only shown the Mk VI ones here but there are some Mk VII examples too, traitor Blood Angels and Successor chapter marines who have been tempted away from the light of the Emperor by the perniious scheming of the Word Bearer you can see skulking in the background in the pictures. We also have some Alpha Legion tactical marines, and a close combat squad of Black Legion (who sometimes double as Traitor Flesh Tearers). These were converted with a nod towards those early Mk VI conversions from the modelling section of the Rogue Trader book.



A slightly better shot of the Manta Speeder-Gunship (there is a solitary MK VII marine in the turret, but we wont mention him)
The Fire Angels' 'Manta' class Speeder-Gunship, as some of you will no doubt recognise, is a conversion of an old 1980s plastic toy from the Manta Force range.

Manta Force, in all it's 80s glory!
This is what it looked like all neatly packed away, which must have been a very rare sight indeed. I can see why someone's mum marked the occassion with a photo.
A conversation with a fellow Oldhammerer on fb led me down memory lane with Manta Force and reminded me of previous plans to gather more examples from the range to convert for use in RT/40K. Hopefully my ebay bidding does not get out of control!

Thanks for visiting! There will definitely be more posts about my Fire Angels in the future, and hopefully some more Manta Force conversions to show you, so I hope you come back :)