Showing posts with label Inquisitors. Show all posts
Showing posts with label Inquisitors. Show all posts

Monday, 28 January 2019

The St. Valentine’s World Massacre


Howdy folks - my mate Ben and I are planning a WH40K 2nd Edition narrative style campaign. It's focussed on Imperials vs Eldar in the first instance, although we have built in scope to widen the field of combatants so nothing is out of scope.

The basic plan is to have a few meet ups over the year to get some games in, and hopefully follow up with some decent battle reports, but we are also going to invite other members of the Middlehammer community to join in the fun and fight their own battles as part of the campaign and Ben even has a 'Cunning Plan'™ to calculate results no matter what system people use so the only thing to worry about is getting some minis on the table, rolling some dice, and coming up with a kick ass story to feed into the campaign!


Here's the background from the Imperial point of view to whet your appetite:

The St. Valentine’s World Massacre


St Valentine’s World, an M Class Imperial Shrine world, is home to the reliquary of St. Valentine the Ever Ready, leader of the ecclesiarchal crusade which recaptured the sub sector from the vile xenos greenskins more than a millennia ago. Some 30+ years before the present day the Orks returned, invading in a great Waaarrrggghhhh that almost swallowed the system whole. Various forces across the sub sector were redirected to the relief effort and St Valentine’s world was held against the odds. A crusader force of space marines from a number of chapters now garrisons the shrine world along with a patchwork of PDF and Imperial Auxillia forces, slowly pushing back against the Ork menace, but never quite purging them fully from the planet. The ongoing turmoil has allowed various heretical and xenos cults to flourish, and rebellious factions to foment…

The Inquisition’s eye was beginning to turn towards St. Valentine’s World even before the sign of even greater calamity to come. The entire astropathic choir of St. Valentine’s World simultaneously broadcast at full power, likely burning out and killing every single one of them, a message of impending doom for the planet and indeed the whole system. That it was spoken by human voices but in the ancient and eldritch tongue of the alien Eldar, made the event even more alarming. Ordo Xenos archeolinguistic technicians poured over possible translations for many hours before presenting the following transcription to their Ordo masters:

 

“As the echoes of the scream of it’s birth carry across on the tides of the great sea of souls so the Gate of Krynn shall shake. Where once there were three but now are two, there shall be three again, the keys will align and the Gate of Krynn shall open.” 

The enigmatic meaning of the message, and whether such obvious xenos heresy should just be purged from the record and ignored, was still being debated years later when dawn broke over the primary shrine fortress of St Valentine’s World and the pale red light of the local star illuminated a third moon hanging in the sky when previously there were two, fixed in their orbits so that one was always bathing in the light of the star, the other lying forever in darkness in the planet’s shadow. This new moon, a dusky rose red in the early morning light was immediately seen as a harbinger of doom by the local population. They were not wrong… 


The third, alien moon began to have a catastrophic effect on the other two moons and the planet below. Shifted from the previously stable positions the moons accelerated into increasingly erratic orbits and satellites, defence platforms and docking stations were smashed to pieces or thrown adrift into the void. Worse still was happening on, and to, the planet below. Tides changed, the ground shook and buildings crumbled as tectonic plates shifted apart and crunched together under the unexpected gravitational pressures. St Valentine’s World was tearing itself apart!


The planet in turmoil, the remaining Orks rising up in new offensives, Imperial command falters and fragments. It was almost inevitable that the various sects and cults would choose this moment to rise up and add to the growing chaos. Most mysteriously of all, reports of the Eldar started filtering back from outposts and patrols of sightings of great caravans of Eldar and their strange, too tall walkers and floating vehicles traversing the rad-wastes and passing through destroyed and deserted settlements at what seemed like funerary pace, only pausing in their journey to defend against any human or Ork obstruction. 


Enter the Inquisition then, to this strange theatre of war, bringing with them their agents and allies of choice to deal with such a pronounced moral threat. Their retribution for such a monstrous act by the hated xenos Eldar as the destruction of Imperial shrine world would be terrible to behold. 

The stage was set for the St Valentine's World Massacre!


Friday, 23 November 2018

Rogue Quest Level 6: Human Paladin

Yikes! This post is ridiculously overdue - I've had him painted for 6 months but just haven't found the time or energy to write the post. Maybe it is because I've had so much fun with this project that I just don't want it to end? Even so, bearing in mind the project started for me in March 2016, this is definitely a lot later than I had planned!

Rogue Quest centers around building an adventuring party in the style of D&D or Warhammer Quest, but for the Rogue Trader Universer. It has definitely been one of my favourite projects since getting into the Oldhammer scene, and I highly recommend you check out these fantastic blogs where the idea originated!

LeadPlague 
Magpie and Old Lead
Leadballoony

For Level Six of my Rogue Quest project I had always planned to paint the RT era Inquisitor with Power Weapon model as my leader, and I knew I wanted him to be a Paladin.

Rogue Trader: Forces of the Imperium from WD118 (October 1989) - Credit Stuff of Legends for the pic/info


Not only does this conform to classic D&D tropes around which characters end up 'leading' adventuring groups, but it continues with my policy of having as many of my characters as possible also having some spell casting ability (he will be joining a Squat Bard, a Wyrd Beastmaster Druid, an Eldar Ranger, a Xenos Rogue/Psionic, and a Cybork Barbarian, the only one of the group without some form of casting ability in D&D terms)


The rest of The Unit waits for their boss at the rendezvous point, he's typically late...

However, once I finally got hold of him (and as JB from Leadplague noted, this guy is so Rogue Trader he has it written on his tab!) I was actually a little baffled by how to paint him up to both keep him in sync with the rest of the party, but also give him his own sense of character.

He got a grey base coat for his armour and then very nearly went in the stripper for me to start again. I just couldn't find my mojo to paint him, and the mould line in his head that I had tried and failed to do much about (I was too worried about smushing his already pretty smushed features) was really beginning to bug me.



It was only after I decided to paint the mould line like it was a metal plate in his head (he does after all have a bionic leg, so has obviously been in the wars a few times) and finally got some paint on his face that it clicked for me. He looked a bit like Patrick Stewart! The film and TV references suddenly fired across my neurons and I was painting him with renewed gusto! A character was at last forming in my mind. Bonus nerd points if you get all the quotes/references:




The exact circumstances surrounding the disappearance of Inquisitor Leondegrance Locutus Halleck and his young protege remain a mystery, but the report the data adept had complied included a number of interesting pict captures and audio recordings that had caught the readers attention.

**** COMMENCE FEED ****


****
34.268.M41. Segmentum Obscura. Planetoid Borg2366 ****

The man in dark grey power armour approached the boy in the alley. The youth had fought viciously, and well, but he was done letting him play rough with his agents. This one had been marked for recruitment, and he could certainly see why.

Inquisitor Leondegrance Locutus Halleck extended his mind at the same time as he extended his hand. His quarry resisted the mental pressure, another sure sign of his potential.

Finally the boy slumped down against the wall.


"Resistance is futile." Halleck intoned. "Your life as it has been is over. From this time forward, you will service the Inquisition."



**** 164.272.M41.
Segmentum Obscura. Ordo Xenos training facility, Planet Arrakis ****

Two figures in black body gloves duel with powered blades and blocky, shifting energy fields. The two clash repeatedly before the larger figure seems to lock arms with his smaller, quicker opponent.

As their fields fizz and spark against each other the blade of the larger, older man patiently breaks through the younger man's defences.


Halleck: "The slow blade penetrates the shield."

Aspirant Arturos: "Would you really have drawn my blood?"

Halleck: "If you'd fought one whit below your abilities, I'd have given you a good scar to remind you."

Aspirant Arturos [laughing]: "I don't believe you!"

Halleck [smiling wryly]: "You may test that assumption at your convenience."



**** 201. 272. M41. Ordo Xenos Fortress Monastery 'Excalibur' ****

Leondegrance: "I saw what I saw! The boy drew the sword. If a boy has been chosen, a boy shall be the new Master!"

Inquisitor Uryenes: "NO, I challenge that!"

Sir Ector, Vet. Sgt. Eagle Warriors, on secondment to the Deathwatch: "The sword has been drawn!"

Uryenes: [to Leondegrance] "Are you with us, or against us?"

Leondegrance: "Against you!"


L to R: inquisitor Leondegrance Locutus Halleck, Inquisitor Uryenes, Death Watch Vet Sgt. Sir Ector of the Eagle Warriors. This pict was captured just before the argument turned to what was the best colour to paint your bases, when things really got ugly!



**** 201. 272. M41. Ordo Xenos Stealth Cutter 'Enterprise' ****

The footage shows a handful of frames of grainy internal security footage before the pict cuts out, presumably as the ships stealth field was engaged.

Inquisitor Leondegrance Locutus Halleck [in command of the ship]: "Tea. Earl Grey. Hot. Make it so. Engage!"


**** END FEED ****


"And there have been no confirmed sightings of either ex-Inquisitor Halleck or the ex-Aspirant Arturos Pendragon in the intervening years?" The man in the command throne intoned in a voice much softer than his hulking terminator armoured frame would suggest, but no less menacing.

"No my lord, only rumours of rumours. The most promising seem to indicate that he has gathered a team of operatives and works to his own purposes in the outer rim and beyond. Of the youth there are not even those scant tidings." The Adept bowed so low in apology its cowl brushed the floor.

"No matter. Now that I am Master of the Ordo in this sector we will soon hunt down our renegade brethren. The old Master was mistaken in not pursuing the matter as soon as I brought it to his attention immediately after the incident. I will not make his mistake."

Turning his attention back to the adept in front of him Master Inquisitor Uryenes smiled a smile that did not reach his eyes.

"You have done well adept. You may go back to your duties knowing you have served the Emperor's purpose."

He waited long moments for the adept to bow and retreat across the expanse of polished marble flagstones between the throne and the great arched doors to the audience chamber. As the booming echo of their closure subsided Uryenes activated his comm link.

"Lieutenant. Have your men escort the adept to the Apothecarion for mind wipe, and then send my Interrogator to me. You will be going on a little hunting expedition I think."
 

Rogue Inquisitor Halleck leads his team off on their next adventure across the stars!

So! Now we have a full party, a plot, and an ever expanding list of dramatis personae - some from my existing collection and others still to be cast (i.e. others which present an excuse to buy more minis!), and the Rogue Quest project turns out not to be finished after all! Huzzah!

Plans are afoot for more NPCs and bad guys, and a narrative game of some sort for these epic space faring adventurers is looming large in my mind.

Thanks for reading this far! Stay tuned for Space Skeletons and Zombie-Cyborg Ogryns in the next exciting installment of Rogue Quest! :D